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Creativity Games for Trainers: A Handbook of Group Activities for Jumpstarting Workplace Creativity

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Trainers have an insatiable need for games to use in the workplace. This collection gives them something not only new but unique: engaging activities based on research by a Harvard-trained psychologist whose groundbreaking work in creativity and problem-solving received worldwide praise. Presented in the same easy-to-use format as McGraw-Hill's best-selling Games Trainers Play series, this handbook will help trainers simulate innovation throughout the organization. They can use the 30 activities to develop in-depth ...

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Creativity Games for Trainers: A Handbook of Group Activities for Jumpstarting Workplace Creativity
1995, McGraw-Hill

ISBN-13: 9780070213630

Trade paperback

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