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OpenGL SuperBible

by ,

A comprehensive, hands-on guide for Mac and Windows programmers who need to know how to program with the new version of OpenGL, this third edition will help readers master and expand their knowledge of 3D graphics programming and OpenGL implementation. This book explains how to draw lines, points, and polygons in space; move around in a virtual world; and utilize raster graphics and image processing in OpenGL.

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OpenGL SuperBible
2004, Sams, Indianapolis, IN

ISBN-13: 9780672326011

3rd edition

Unknown binding

OpenGL SuperBible
1999, Waite Group Press

ISBN-13: 9781571691644

2nd edition Illustrated

Unknown binding

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