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Digital Games and Learning

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This title analyses the variety of play implemented within educational games and simulations and gives detailed examples of cutting-edge application in a wide range of disciplines. The popularity of entertainment gaming over the last decades has more recently led to the use of games for non-entertainment purposes, such as training and business support. The emergence of the serious games movement has capitalized on this interest in leisure gaming and helped to spread applications from the home into schools, colleges, ...

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Digital Games and Learning
2011, Continuum Publishing Corporation, New York

ISBN-13: 9781441198709

Paperback

Digital Games and Learning
2011, Continuum Publishing Corporation, New York

ISBN-13: 9780826421371

Hardcover

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